
This is a very safe class, build-wise, as long as you keep your stats high. Treat Injury isn't as critical since you can heal yourself and your party, but is always a safe bet, and Awareness is good to avoid blowing yourself up.įor force powers, go nuts: Heal, Lightning, Choke, Stasis, Speed, Push and its upgrades are all excellent tools for controlling or destroying enemies.įor feats, aim for weapon profiencies, Empathy and the like.įor stats, go with what you need. The only force powers you should prioritize are Speed, and then possibly Heal or Push.įor feats, aim for heavy armor (if it allows you to use force powers), melee combat skills (always aim for Flurry), weapon proficiencies, and survivability.įor stats, focus on Willpower and Charisma, with a point here or there in Constitution to avoid dying when the fire goes your way.įocus Persuasion for skills, as usual. However, a general goal for how to build your character helps if you want to know what to aim for.įor Stats, focus on Strength and Constitution, with occasional points in Charisma or Willpower so casting a single force power doesn't leave you drained.įor skills, beeline Persuasion, as usual, and then grab another skill that you have need of (Treat Injury is always a good one) as well as Repair or Awareness. Your stat, skill, feat and force power alignment should be judged on a per-level basis. They're the most useful out-of-combat, but aren't as tanky or heavy-hitting as the Guardian or as wild with force powers as the Consular. They have decent skill progression, but mostly focus on force powers and have high force points. Even slower skill progression than the soldier, but are combat monsters and tanks.Ĭonsular: Casters. The Jedi classes are further specialized. Scoundrel: The frailest class, but the best if you're planning on being a powerful out-of-combat character due to their high skill progression. They don't lean heavily on either end of the in-combat or out-of-combat progression scale, but aren't the best choice if you're new because they start with blaster skills that you'll quickly stop using.


Useful if you're planning on becoming a Jedi Guardian later on, and plan on solving most problems by slaughtering them. Soldiers have low skill point progression, fast feat progression, and high health.

Your starting class choice isn't as important as it seems, but does help define your role later on. Your player character is the riskiest character when assigning stat points and other levelling perks, since if you mess up, you can't just not take yourself with you.
